top of page

Why We Use a 1:2 NDIS Support Ratio

  • Jul 29
  • 2 min read

If you've been looking into disability support services, you've probably come across the term NDIS support ratio and wondered what it actually means for your loved one day to day. At Gamely Connect, we run our sessions on a 1:2 support ratio (one support worker to every two participants) and it's a decision we stand behind for reasons that go well beyond keeping the pricing lower for our our participants.


People play a colorful board game at a table; a smiling woman with glasses sits by a mug in a bright living room.

What a 1:2 Support Ratio Actually Looks Like

Rather than each participant being paired one-on-one with a worker, our staff move around the room, checking in, helping where it's needed, and stepping back where it's not.


It Keeps Plans Stretching Further

This is usually the first thing families ask about, and fair enough. When support is shared between two participants instead of costed as 1:2 vs 1:1 NDIS support, the hourly rate per person comes down. That means the same NDIS plan can fund more sessions across the year, without cutting into the quality of what's on offer. It's simply a more efficient use of funding for a group gaming environment like ours, and it allows our participants plans to stretch further!


Autonomy, Not Hovering

One-on-one support has its place, but it can also mean a participant has someone at their elbow for the entire session. With staff floating rather than fixed to one person, participants get room to make their own choices. What to play, who to sit with and when to ask for help. That gap is where independence actually gets practised, not just talked about.


A Quieter, Calmer Room

Fewer fixed one-on-one conversations happening simultaneously means less overall noise and fewer competing interactions in the space. For a sensory-friendly environment, that matters. A calmer room is an easier room to actually enjoy. On top of that it creates a less overwhelming space with less names to remember.


More Reasons to Talk to Each Other

Maybe the biggest shift is a social one. When a worker isn't parked next to every participant, people are naturally more likely to turn to the person next to them to ask a game question, react to something on screen, or just sit in comfortable quiet together. Staff are still right there if things need stepping in on, but the room isn't set up to default to staff-participant conversation. It's set up for participant-to-participant connection, which is the whole point of a social gaming space. This really helps us create that community feel that supports meaningful connection!


Not a One-Size-Fits-All Rule

None of this means 1:2 is right for everyone, and there'll always be situations where more individual support makes sense. But for our group gaming sessions built around shared interests, we've found 1:2 tends to hit the balance between good support and real independence.


If you're weighing up support ratios for yourself or a family member, it's worth asking any provider not just what ratio they use, but why - the reasoning behind it says a lot about how a service actually runs.

Reconciliation statement
In the spirit of Reconciliation, Gamely Connect Pty Ltd acknowledges the Gubbi Gubbi people, the traditional owners of the land on which we provide our services. We recognise the cultural and spiritual connection Aboriginal and Torres Strait Islander people have with the earth, land and sea. We pay our respects to the Elders of the Gubbi Gubbi tribe past, present, and emerging. 

  • Instagram
  • Facebook
  • TikTok

©2024 Gamely Connect Pty Ltd.

bottom of page
Register Your Interest